以藝術為核心的STEAM跨學科教育當代議題與趨勢

張嚴翰, 吳佳妮, 趙玥涵

Research output: Contribution to journalArticlespeer-review

Abstract

2007年美國提出了融合科學(S)、技術(T)、工程(E)、藝術(A)和數學(M)學科的STEAM教育。通過梳理2007年至2020年間以藝術教育為核心的STEAM中英文成果的研究,可對STEAM教育的定義和目的、Art(s)的不同定義、針對藝術教育的不同實施方式和評價方式進行歸納和探討,並總結STEAM教育中A元素的定義及未來教學實踐、A元素的未來教學評價方式、STEAM教師的未來角色和STEAM中藝術教育的中文研究方向四個方面的發展趨勢。
The STEAM Education is raised by the US in 2007, namely science, technology, engineering, art and mathematics. In this paper, Chinese and English studies on STEAM education in the field of art education from 2007 to 2020 are reviewed, including the definition of STEAM education, the different definitions of purpose and Art(s) in STEAM. In addition, the paper aims to discuss and explore the implementation and evaluation methods of art education. Moreover, the development trends of the four aspects of STEAM education, namely the definition of Arts, the future practice and teaching evaluation method, the future role of STEAM teachers, and the Chinese research direction of art education in STEAM, are also included in the paper. Copyright © 2022 杭州師範大學.
Original languageChinese (Simplified)
Pages (from-to)89-98
Journal美育學刊
Volume13
Issue number2
Publication statusPublished - 2022

Citation

張嚴翰、吳佳妮和趙玥涵(2022):以藝術為核心的STEAM跨學科教育當代議題與趨勢,《美育學刊》,13(2),頁89-98。

Keywords

  • STEAM教育
  • 藝術
  • 人文
  • 藝術教育
  • 跨學科
  • STEAM education
  • Arts
  • Humanities
  • Art education
  • Interdiscipline
  • Alt. title: Contemporary issues and trends in STEAM education with art as its core
  • PG student publication