Gamifying primary students’ reading process through an online battle platform: Factors for success and obstacles to be overcome

  • CHIU, Ming Ming (CoI)
  • CHU, Sam (PI)
  • TAVARES, Nicole (CoI)
  • CHEONG, Choo Mui (CoI)
  • KING, Ronnel Bornasal (CoI)

    Project: Research project

    Project Details

    Description

    The project aims to
    1. Implement Reading Battle (RB) in primary schools to promote students' reading interest
    and strengthen reading comprehension ability
    2. Measure the impact of the implementation
    a) Impact of the gamified platform on students' perceived satisfaction of the basic
    psychological needs of autonomy, competence, and relatedness, intrinsic reading
    motivation, and reading achievement
    b) Perceived benefits and challenges of using RB to enhance reading outcome
    StatusFinished
    Effective start/end date01/06/1830/06/20

    Keywords

    • Gamification, Reading Battle