Project Details
Description
The project aims to
1. Implement Reading Battle (RB) in primary schools to promote students' reading interest
and strengthen reading comprehension ability
2. Measure the impact of the implementation
a) Impact of the gamified platform on students' perceived satisfaction of the basic
psychological needs of autonomy, competence, and relatedness, intrinsic reading
motivation, and reading achievement
b) Perceived benefits and challenges of using RB to enhance reading outcome
Funding Source: HKSAR Govt - SCOLAR/Language Fund
Funding Source: HKSAR Govt - SCOLAR/Language Fund
Status | Finished |
---|---|
Effective start/end date | 01/06/18 → 30/06/20 |
Keywords
- Gamification, Reading Battle
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