Project Details
Description
1. To assess the impacts of the dynamic gamification adaption implementation on students’ course engagement, self-efficacy, and learning performance before and after the use, with necessary refinement based on these impacts.
2. To compare the impacts of the adaptive gamification approach using the refined dynamic gamification adaption implementation, with the one-size-fits-all gamification approach on students’ course engagement, self-efficacy, and learning performance.
Funding Source: RGC - Early Career Scheme (ECS)
Funding Source: RGC - Early Career Scheme (ECS)
Status | Active |
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Effective start/end date | 01/01/25 → 31/12/26 |
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