E-learning through Adaptive Gamification: Effects on Students' Course Engagement, Self-efficacy and Learning Performance

Project: Research project

Project Details

Description

1. To assess the impacts of the dynamic gamification adaption implementation on students’ course engagement, self-efficacy, and learning performance before and after the use, with necessary refinement based on these impacts. 2. To compare the impacts of the adaptive gamification approach using the refined dynamic gamification adaption implementation, with the one-size-fits-all gamification approach on students’ course engagement, self-efficacy, and learning performance.

Funding Source: RGC - Early Career Scheme (ECS)
StatusNot started
Effective start/end date01/01/2531/12/26

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