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Mathematics Education
100%
Computational Thinking
100%
Interest in Mathematics
100%
Competencies
100%
Coding Education
50%
Literacy
50%
Digital Devices
25%
Game Story
25%
Educational Texts
25%
Game Apps
25%
3D Printing
25%
Digital Stories
25%
Remote Control
25%
Game Animation
25%
Funding Sources
25%
Earmarked Grants
25%
Programming Literacy
25%
Physical Objects
25%
Tangible Artifacts
25%
Student Development
25%
Programmer
25%
Late Development
25%
Assessment Instrument
25%
Social Sciences
Mathematics Education
100%
Computational Thinking
100%
Economic and Social Development
100%
Education
66%
Three Dimensional Printing
33%
Computer Science
Computational Thinking
100%
Education
100%
Physical Object
33%
Digital Control
33%
Tangible Artifact
33%
Three Dimensional Printing
33%