Coding education involves the cultivation of students’ programming literacy, which is highlighted in a number of educational documents as a competency that should be possessed by everyone, not just computer programmers. In the latest development of coding education, the focus is no longer on the accuracy of code, but the production of programming artifacts such as Apps, games, animations, and digital stories, the formation of communities, as students usually collaborate to produce the programming artifacts, and the use of programming to control physical objects. The objective of this project is to provide courses for HKIEd students to learn about coding, including the development of Apps, the use of programming to remote control digital devices, and the design and production of tangible artifacts through 3D printing. To evaluate the effectiveness of the project, instruments for assessing the development of students’ coding competency and literacy are needed. Hence another objective of this project is to develop a set of assessment instruments for coding competency and literacy.
|Effective start/end date||01/11/15 → 31/12/17|
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