Social Sciences
Content Analysis
78%
Corporate Social Responsibility
75%
Communication Behavior
50%
Communication Research
50%
Public Relations
43%
USA
42%
Mobile Phones
40%
COVID-19
29%
Communication Organizations
25%
Professional Association
25%
Social Networking Site
25%
Virtual Reality
25%
University Students
25%
TV
25%
Political Participation
25%
Media Use
25%
Social Engagement
25%
Digital Media
25%
Social Influence
25%
Mobile Communication
25%
UK
25%
Sociability
25%
Crisis Communication
25%
Facebook
25%
Advocacy
25%
Basketball
25%
National Surveys
22%
Electronic Word of Mouth
18%
Social Capital
16%
Mass Communication
16%
Online Survey
12%
Media Platform
11%
Controllability
10%
Management Operations
8%
Journalism
8%
Hong Kong
8%
Scientific Methods
6%
Electronic Commerce
6%
Sport Industry
6%
Sport Event
6%
China
6%
Chinese
6%
Psychology
5%
Situational Crisis Communication Theory
5%
COVID 19 Epidemic
5%
Keyphrases
Perceived Corporate Social Responsibility
31%
Digital Media Use
25%
Media Social
25%
First-person Shooter Games
25%
Cross-sector Relationships
25%
Smartphone Use
25%
Public Relations Research
25%
Social Activity
25%
Twitter Use
25%
Member Benefits
25%
COVID-19 Crisis
25%
Mobile Phone Media
25%
Relational Satisfaction
25%
Social Media Crisis Communication
25%
TV Ratings
25%
Mobile Social Media
25%
Corporate Social Responsibility
25%
Employee Communication Behavior
25%
Social Engagement
25%
Shared Virtual Environments
25%
Social Media Use
25%
Sport Organizations
25%
Turnover Intention
25%
Militarism
25%
College Students
25%
Public Relations Practice
25%
WeChat Engagement
25%
Employee Communication
25%
Network Diversity
25%
Use Diversity
25%
Artificially Intelligent
25%
Supportive Actions
25%
Need to Belong
20%
Electronic Word-of-mouth Communication
18%
Positive Electronic Word of Mouth
18%
Symmetrical Communication
18%
Information Usefulness
16%
Word-of-mouth Intentions
12%
Feeling of Satisfaction
12%
Relational Trust
12%
Constraint Recognition
12%
Fanship
12%
Community Relationships
12%
Donation Intention
12%
Chatbot Technology
12%
Copyright
11%
Smartphone
10%
Information Principles
8%
Dialogic Loop
8%
Dialogic Principles
8%
Psychology
Public Engagement
100%
Social Responsibility
75%
Mobile Phones
65%
Digital Media
50%
Professional Association
50%
Facebook
50%
College Students
43%
Volunteering
25%
Information Processing
25%
Mobile Medium
25%
Systematic Review
25%
Positive Emotion
25%
Organizational Support
25%
Negative Emotion
25%
Cultural Contexts
25%
Social Engagement
25%
New Media
25%
Shooter Game
25%
Artificial Intelligence
25%
Media Content
25%
Mediation Model
25%
Mental Health
12%
Controllability
10%
Psychology
5%