Keyphrases
Copyright
100%
Hong Kong
77%
Computational Thinking
56%
Teaching-learning
47%
Primary School
37%
Cognitive Tools
32%
Primary School Students
29%
Teacher Development
29%
Electronic Learning
28%
Thinking Development
23%
Artificial Intelligence Literacy
22%
School Education
22%
Student Learning
22%
Artificial Intelligence
21%
Computers in Education
20%
Information Literacy
20%
Information Technology
19%
Student Teachers
18%
Interest-Driven Creator Theory
18%
Computational Concepts
18%
Technology Support
18%
Programming Education
18%
Self-regulated Learning
17%
Development Course
17%
Common Fractions
16%
Pedagogy
16%
Inquiry-based Learning
16%
Learning Process
16%
Digital Classroom
16%
Mobile Technology
15%
Web-based
15%
Secondary School
15%
Learning Environment
15%
K-12
14%
Higher Education
14%
Asia-Pacific
14%
Computational Thinking Practices
13%
Bring Your Own Device
13%
Cooperating Teachers
13%
Computational Thinking Education
13%
Interest-based
13%
Literacy
12%
Nurture
12%
Learning in School
12%
Multilingual Text
12%
21st Century
12%
Procedural Knowledge
12%
Partition Model
11%
Pedagogical Design
11%
Digital Age
11%
Social Sciences
Hong Kong
93%
Computational Thinking
58%
Primary Schools
55%
Artificial Intelligence
35%
Teacher Professional Development
35%
Educational Environment
30%
Information Technology
29%
e-Learning
29%
School Education
28%
Primary School Students
27%
Information Literacy
23%
Case Study
23%
Learning Outcome
23%
Student Learning
21%
Chinese
21%
Asia
20%
Student Teachers
19%
University Students
15%
Professional Development
15%
Learning Process
14%
Self-Regulated Learning
14%
Twenty-First Century
13%
Cooperating Teacher
13%
Learning Experience
13%
K-12 Education
12%
Mobile Technology
11%
Electronic Learning
10%
Development Programmes
10%
Secondary Schools
10%
Focus Group
9%
Pretest
9%
Teaching Practice
8%
Tuition Fee
8%
Learning Platform
8%
Information Technology in Education
7%
Technological Pedagogical Content Knowledge
7%
Confirmatory Factor Analysis
7%
Self-Efficacy
7%
Flipped Classroom
7%
Mobile App
6%
Digitization
6%
Territory
6%
Science, Technology, Engineering and Mathematics
6%
Pilot Study
6%
Collaborative Learning
6%
Alternative Assessment
6%
Literacy Programmes
6%
Knowledge Transfer
6%
Capacity Building
6%
Industrial Sector
6%