Keyphrases
Copyright
100%
Hong Kong
78%
Computational Thinking
57%
Teaching-learning
46%
Primary School
39%
Cognitive Tools
31%
Teacher Development
30%
Primary School Students
29%
Electronic Learning
27%
Artificial Intelligence
25%
Thinking Development
22%
Artificial Intelligence Literacy
22%
Computers in Education
22%
School Education
21%
Student Learning
21%
Information Literacy
20%
Information Technology
19%
Development Course
18%
Computational Concepts
18%
Student Teachers
18%
Interest-Driven Creator Theory
18%
Pedagogy
18%
Technology Support
17%
Programming Education
17%
Self-regulated Learning
16%
Common Fractions
16%
Inquiry-based Learning
15%
Learning Process
15%
Digital Classroom
15%
Asia-Pacific
15%
Mobile Technology
15%
Web-based
15%
Secondary School
14%
Learning Environment
14%
K-12
14%
Computational Thinking Practices
14%
Higher Education
13%
Bring Your Own Device
13%
Pedagogical Design
13%
Cooperating Teachers
13%
Computational Thinking Education
13%
Interest-based
12%
Literacy
12%
Nurture
12%
Learning in School
12%
Multilingual Text
12%
21st Century
11%
University Students
11%
Procedural Knowledge
11%
Partition Model
11%
Social Sciences
Hong Kong
94%
Computational Thinking
61%
Primary Schools
58%
Teacher Professional Development
38%
Artificial Intelligence
32%
Educational Environment
30%
Information Technology
29%
e-Learning
28%
School Education
28%
Primary School Students
27%
Information Literacy
23%
Case Study
23%
Learning Outcome
22%
Student Learning
21%
Chinese
20%
Asia
20%
Student Teachers
19%
University Students
17%
Professional Development
15%
Learning Process
14%
Self-Regulated Learning
13%
Twenty-First Century
13%
Cooperating Teacher
13%
Learning Experience
12%
K-12 Education
12%
Development Programmes
10%
Secondary Schools
10%
Mobile Technology
10%
Electronic Learning
10%
Pretest
10%
Focus Group
9%
Teaching Practice
8%
Science, Technology, Engineering and Mathematics
8%
Technological Pedagogical Content Knowledge
8%
Tuition Fee
8%
Artificial Intelligence
8%
Learning Platform
8%
Self-Efficacy
7%
Information Technology in Education
7%
Learning to Learn
7%
Confirmatory Factor Analysis
7%
Flipped Classroom
6%
Mobile App
6%
Digitization
6%
Territory
6%
Pilot Study
6%
Problem-Solving Skill
6%
Collaborative Learning
6%
Alternative Assessment
6%
Literacy Programmes
6%