Keyphrases
Meta-analysis
69%
Flipped Classroom
66%
Gamification
66%
Student Learning Performance
62%
Fully Online
60%
Copyright
58%
Learning Performance
54%
Intrinsic Motivation
49%
Gamified Learning
42%
Gamified
41%
Student Learning Outcomes
37%
Course Engagement
26%
Learning Motivation
24%
Educational Context
24%
Online Classes
24%
Second-order Meta-analysis
24%
Mixed-methods Study
24%
Scenario-based Training
24%
Student Engagement
23%
Behavioral Engagement
19%
Flipped Course
18%
Flipped Classroom Approach
18%
Online Discussion
17%
New Normal
16%
Learning Task
15%
Intrinsic Learning Motivation
15%
Online Flipped Classroom
15%
Student Learning
14%
Educators
14%
Classroom Research
14%
COVID-19 Pandemic
13%
Behavioral Outcomes
13%
Cognitive Outcome
13%
Student Academic Performance
12%
Technology-enhanced Learning
12%
Classroom-based
12%
Online Learning Environment
12%
Scenario Writing
12%
Online Students
12%
Visual Mnemonics
12%
Information Engineering
12%
Performance-based Incentives
12%
Tangible Rewards
12%
Gamification Motivation
12%
Information Science Education
12%
Motivation
12%
Reward Task
12%
Meta-synthesis
12%
Science Technology Engineering Mathematics
12%
Student Interviews
12%
Social Sciences
Learning Performance
100%
Student Learning
82%
Flipped Classroom
73%
Meta-Analysis
73%
Gamification
61%
Intrinsic Motivation
60%
Electronic Learning
36%
Online Discussion
24%
Organization and Methods
24%
Qualitative Method
18%
Learning Outcome
18%
Academic Performance
18%
Good Practice
16%
Learning Experience
14%
Educational Environment
13%
Teleconferencing
12%
Case Study
12%
Artificial Intelligence
12%
Mnemonics
12%
Pedagogical Practice
12%
Information Science Education
12%
Knowledge Construction
12%
Conceptual Framework
12%
Online Interaction
12%
Chinese
12%
Chinese Character
12%
Engineering Education
12%
Network Analysis
12%
Artificial Intelligence
12%
Cognitive Learning
9%
Learning Method
8%
Learning Motivation
8%
Asia
7%
Anonymity
6%
Activity Learning
6%