Keyphrases
Copyright
100%
Bibliometric Analysis
38%
Hong Kong
30%
Language Acquisition
29%
Technology Support
25%
E-portfolio
25%
Vocabulary Learning
21%
Country Regions
21%
Teacher Feedback
21%
Artificial Intelligence
21%
English as a Second Language
20%
Bibliometric Study
20%
Structural Topic Modeling
19%
Game-based
19%
Topic Modeling
19%
Digital Games
19%
Educational Technology
18%
Learning Achievement
18%
Exclusive License
16%
Bring Your Own Device
15%
Online Participation
15%
L2 Learning
15%
Computer Programming
15%
Self-regulated Learning Strategies
15%
Language Education
15%
Learning Styles
14%
Higher Education
14%
Student Learning
14%
Automatic Classification
13%
Chinese Students
13%
Artificial Intelligence in Education (AIEd)
13%
Mobile Technology
12%
Topic Analysis
12%
Second Life
11%
Latent Semantic Analysis
11%
Text Mining
11%
Moodle
11%
Teacher Preparation
11%
English Language
11%
Automated Tracking
11%
Learning Skills
11%
Chatbot
11%
EFL Vocabulary
11%
Online Learning
11%
Reflective Journal
11%
Digital Game-based Learning
11%
Massive Open Online Courses
10%
Scientific Collaboration
10%
Sentiment Analysis
10%
Primary School
10%
Social Sciences
Language Instruction
71%
Hong Kong
60%
Bibliology
48%
Research Topic
38%
Chinese
30%
Systematic Review
28%
English as a Foreign Language
27%
Self-Regulated Learning
27%
Learning Strategy
26%
Student Learning
24%
Artificial Intelligence
24%
Electronic Learning
20%
Student Achievement
19%
Foreign Languages
18%
Educational Technology
16%
Learning Experience
16%
Automatic Text Analysis
15%
Online Participation
15%
Learning Style
15%
Focus Group
15%
Computer Programming
13%
Mobile Technology
11%
Semantics
11%
Consumers
11%
Learning Outcome
11%
Case Study
11%
Computer Science
10%
Flipped Classroom
10%
University Students
9%
Collaborative Learning
9%
UK
9%
Emotions
9%
Interactive Learning Environment
9%
Technological Pedagogical Content Knowledge
9%
STEM Education
9%
Virtual Reality
8%
Eye Tracking
8%
Massive Open Online Course
8%
Comparative Study
7%
Teacher Education
7%
Reflective Practice
7%
Secondary Schools
7%
Visual Arts
7%
Foreign Language Learning
7%
Educational Setting
7%
Bibliometric Review
7%
Knowledge Mapping
7%
Word Embedding
7%
Knowledge Development
7%
Personalized Learning
7%
Computer Science
Research Topic
38%
Topic Modeling
37%
Learning Experiences
32%
Bibliometric Analysis
29%
Artificial Intelligence
26%
Deep Learning
19%
Scientific Collaboration
19%
Web of Science
16%
Learning Skill
15%
Undergraduate Student
15%
Sentiment Analysis
14%
Text Mining
14%
Educational Technology
14%
Case Study
13%
Automatic Classification
12%
Mobile Technology
11%
Classification Framework
11%
Word Embedding
11%
Teaching and Learning
11%
Future Direction
10%
Natural Language Processing
10%
Blended Learning
10%
Hierarchical Level
9%
Virtual Reality
9%
Point Cloud
9%
Learning Analytics
9%
Domain Knowledge
9%
Regulated Learning
9%
Digital Game Based Learning
8%
Bibliometric Study
8%
Computer Programming
7%
Mobile Device
7%
Electronic Portfolio
7%
Automatic Approach
7%
Classification Task
7%
Learning Technology
7%
Learning Systems
7%
Content Knowledge
7%
de-noising
7%
Learning Network
7%
Prospective Teacher
7%
Ultrasound Image
7%
Learning Resource
7%
Experimental Result
7%
Information Technology
7%
Augmented Reality
7%
Convolutional Neural Network
6%
Learning Approach
6%
Field Research
6%
Research Direction
6%