Keyphrases
3D Pen
21%
Active Engagement
24%
Active Learning
100%
Assessment for Learning
64%
Assessment Method
21%
Calculus
23%
Classroom Response System
21%
Computational Thinking
42%
Copyright
98%
COVID-19 Pandemic
21%
Double Vortex
21%
Dynamic Geometry Environment
21%
Dynamic Instability
21%
Dynamic Stability
21%
Effective Dynamics
21%
Environment Dynamics
21%
Everyday Problem Solving
21%
External Potential
78%
Flipped Classroom
21%
Game-based
24%
Geometry Learning
21%
Ginzburg-Landau Equation
54%
Gradient Flow
21%
Gross-Pitaevskii Equation
21%
Hong Kong
58%
Instrument Validation
42%
Interactive Video
21%
Interactive Whiteboard
42%
Junior Secondary Students
21%
Learner Perceptions
28%
Learning Context
50%
Magnetic Vortex
26%
Multi-vortex
64%
Multiple Vortices
21%
Nonradial Solutions
21%
Peer Assessment
64%
Problem-based
28%
Problem-based Learning
42%
Route Planning
21%
STEM Learning
21%
Student Approaches to Learning
42%
Student Perceptions
36%
Student Performance
24%
Superfluid
21%
Systematic Literature Review
21%
Technology Perception
30%
Technology Support
42%
Technology-mediated Learning
30%
Vortex
50%
Vortex Solutions
55%
Social Sciences
Academic Performance
5%
Asia
5%
Collaborative Learning
25%
Conceptual Framework
17%
Confirmatory Factor Analysis
10%
Cooperatives
21%
COVID 19 Epidemic
21%
Educational Background
14%
Flipped Classroom
21%
Higher Education
12%
Hong Kong
57%
Inquiry-based Learning
5%
Learning Context
42%
Learning Culture
5%
Learning Experience
5%
Learning Level
7%
Learning Outcome
46%
Learning Platform
7%
Mathematics
10%
Mathematics Education
10%
Meta-Analysis
21%
Peer Assessment
64%
Playground
7%
Pretest
5%
Prior knowledge
5%
Problem-Based Learning
64%
Problem-Solving Skill
7%
School Mathematics
5%
Science, Technology, Engineering and Mathematics
50%
Sensory Motor
5%
Standard Deviation
7%
Student Knowledge
10%
Student Learning
73%
Student Performance
21%
Systematic Review
7%
University Courses
21%
Whiteboard
42%