Keyphrases
Copyright
100%
Hong Kong
41%
Computational Thinking
39%
Primary School
31%
Teaching-learning
30%
Teacher Education
26%
Higher Education
24%
Problem-based Learning
24%
Student Learning
24%
Primary School Students
21%
Student Teachers
21%
E-portfolio
19%
Teacher Development
18%
Computational Concepts
17%
Assessment for Learning
16%
Programming Education
15%
Artificial Intelligence Literacy
15%
Thinking Development
14%
Computational Thinking Education
14%
Financial Reports
14%
Teaching Development
14%
Technology Support
13%
Computing in Education
13%
Learning Design
13%
Teaching Practice
12%
University Students
12%
Online Learning
12%
Student Perceptions
12%
Teacher Educators
12%
Teacher Development Program
12%
Learning in Higher Education
12%
Artificial Intelligence
12%
Authentic Learning
11%
Intrinsic Motivation
11%
Learning Management System
11%
Learning Activities
11%
Video Database
11%
Digital Teaching
11%
Teaching Portfolio
11%
Nurture
10%
Computers in Education
10%
Higher Education Teaching
10%
Pedagogy
10%
Digital Video
10%
Pre-service Teachers
10%
Computational Thinking Practices
10%
Project-based Learning (PjBL)
10%
Information Communication Technology
9%
Learning Outcomes
9%
Instructional Designer
9%
Dynamic Graph Embedding
9%
Education Institute
9%
Face-to-face Communication
8%
Development Course
8%
Online Discussion
8%
Curriculum Framework
8%
University of Hong Kong
8%
Learning Behavior
8%
Self-regulated Learning
7%
Higher Education Institutions
7%
Learning Objects
7%
Literacy
7%
Educational Technology
7%
Interest-Driven Creator Theory
7%
Construct Validity
7%
Peer Assessment
7%
Concept Evaluation
7%
Professional Development
7%
Springer Nature
7%
Student Interest
7%
Learning Process
7%
Digital Age
7%
Programming Learning
7%
Blended Learning Environment
7%
Supporting Students
6%
Educators
6%
Blended Learning
6%
Block-based Programming Environments
6%
Academic Staff
6%
Electronic Learning
6%
Learning Curriculum
6%
Non-face-to-face
6%
Primary Students
6%
Teaching Staff
6%
Perceptions of Assessment
6%
Parental Perception
6%
Peer Support
6%
Learning Strategies
6%
Digital Technology
6%
Technological Pedagogical Content Knowledge (TPACK)
5%
Online Assessment
5%
Programming Empowerment
5%
Computational Identity
5%
Learning Achievement
5%
Coffee
5%
Artificial Intelligence Teaching
5%
Test-taker Perception
5%
Computational Practices
5%
P-12
5%
Management Competencies
5%
Social Sciences
Hong Kong
64%
Computational Thinking
43%
Primary Schools
37%
Student Learning
36%
Problem-Based Learning
25%
Teacher Professional Development
22%
Learning Outcome
22%
Artificial Intelligence
22%
Student Teachers
21%
Case Study
21%
Primary School Students
20%
Development Programmes
19%
Electronic Learning
18%
Hypermedia
17%
University Students
17%
Professional Development
15%
Educational Environment
14%
Online Discussion
14%
Intrinsic Motivation
14%
Personnel
13%
Teacher Educators
13%
Teaching Practice
13%
Information and Communication Technologies
11%
Learning Platform
11%
Learning Process
11%
Teaching Portfolio
11%
Pre-Service Teacher
11%
Project-Based Learning
10%
Activity Learning
10%
e-Learning
10%
Confirmatory Factor Analysis
10%
Learning Strategy
9%
Higher Education Institution
9%
Action Research
9%
Science, Technology, Engineering and Mathematics
8%
Educational Reform
8%
Information Technology
8%
Student Support
8%
Collaborative Learning
8%
Authentic Learning
8%
Digitization
7%
Asia
7%
Educational Technology
7%
Industrial Sector
7%
Classroom Teaching
7%
Comparative Study
7%
Peer Learning
7%
K-12 Education
6%
Factor Analysis
6%
Language Instruction
6%
Research Project
6%
Self-Regulated Learning
6%
Focus Group
6%
Technological Pedagogical Content Knowledge
6%
Mediation Analysis
6%
Teacher Learning
6%
Technology Acceptance Model
6%
Qualitative Research
6%
Learning Experience
6%
Academic Teaching Personnel
6%
Primary School Teachers
5%
Flipped Classroom
5%
Medical Student
5%
Banks
5%
Knowledge Representation
5%
Literacy Programmes
5%
Didactics
5%
Science Education
5%
Management Competency
5%
TV
5%
Knowledge Management
5%
Professional Occupations
5%
Conferences
5%
Professional Learning Community
5%
Professional Identity
5%
Communities-Of-Practice
5%
Tuition Fee
5%
Strategy Implementation
5%
Peer Interaction
5%
Thinking Skill
5%
Teaching Staff
5%
Perceived Competence
5%
Education Research
5%
Structural Equation Modeling
5%
Learning Motivation
5%
Computer Science
Teaching and Learning
30%
Computational Thinking
29%
Learning Experiences
23%
Attention (Machine Learning)
14%
Teaching Practice
13%
Multimedia
11%
Individual Student
11%
Learning Process
11%
Blended Learning
11%
Intrinsic Motivation
11%
Learning Approach
9%
Problem-Based Learning
9%
Student Perception
9%
Online Discussions
9%
Learning Platform
9%
Video Database
8%
Learning Community
8%
Electronic Learning
8%
Support Student
7%
Service Teacher
7%
Programming Environment
7%
Knowledge Management
7%
Case Study
7%
learning design
7%
Social Network
7%
Learning Performance
6%
Online Learning
6%
surveillance video
5%
Dynamic Typing
5%
Flow Experience
5%
Robotics Activity
5%
Personal Knowledge
5%
Affective Computing
5%
Digital Storytelling
5%
Sensitive Informations
5%
Academic Staff
5%
Prediction Model
5%